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ANDRES ESQUIUS


CASE STUDY Nº1
BEYOND EARTH
This piece focuses on the scale of space and the fragile presence of a single astronaut. I kept the astronaut and spacecraft simple in form so the main focus would stay on the planet below. Built in Blender with Photoshop textures, it’s more about atmosphere and mood than hyper-detailed modeling.


CASE STUDY Nº2
ABYSSAL LEVIATHAN
This project was my attempt at creating a massive underwater creature that feels both alive and geological. I wanted it to look like it could be part of the seafloor until it moves. Everything was sculpted and textured in Blender, with extra paint work done in Photoshop. The main goal was to push organic sculpting, rock-like surface treatments, and dramatic lighting in a deep-sea scene.
GALERY
OTHER INTERESTING PROJECTS


PROJECT 01
THE LABYRINTH GUARDIAN


PROJECT 02
SUBMARINE





