BEYOND EARTH
2025
YEAR
1 MONTH
PRODUCCTION
ANDRES ESQUIUS
This piece focuses on the scale of space and the fragile presence of a single astronaut. I kept the astronaut and spacecraft simple in form so the main focus would stay on the planet below. Built in Blender with Photoshop textures, it’s more about atmosphere and mood than hyper-detailed modeling.
PROYECT
MODELING
MODELING
The astronaut and ship are kept minimal, with clean shapes and strong silhouettes. The Earth was modeled as a subdivided sphere so the textures would wrap smoothly.


IMAGE 01, 02
WIREFRAME OF THE SCENE AND MODELS


TEXTURING
I used Earth maps edited in Photoshop for oceans, ice, and clouds. The astronaut and ship use clean metallics to contrast with the planet.


IMAGE 03
EARTH TEXTURE WITH NODES
LIGHTING AND RENDERING
A single directional light stands in for the sun, producing hard shadows and highlighting Earth’s curvature.
VFX
Stars are scattered in the background to reinforce the feeling of empty space.
INSPIRATIONS
NASA’s space photography and films like Gravity and Interstellar.


IMAGE 04
INTERSTELLAR SPACESHIP


NASA PHOTOGRAPHY
IMAGE 05
FINAL RESULTS

