ABYSSAL LEVIATHAN
2025
YEAR
1 MONTH
PRODUCCTION
ANDRES ESQUIUS
This project was my attempt at creating a massive underwater creature that feels both alive and geological. I wanted it to look like it could be part of the seafloor until it moves. Everything was sculpted and textured in Blender, with extra paint work done in Photoshop. The main goal was to push organic sculpting, rock-like surface treatments, and dramatic lighting in a deep-sea scene.
PROYECT
ENVIRONMENT
MODELING
I sculpted the body with muscle-like folds and ridges, then added irregular rocky details to break up the surface. This mix helped the creature feel like it could hide in its environment.


IMAGE 01, 02
MOCKUP OF THE SCENE


TEXTURING
The textures combine procedural shaders with Photoshop paintovers. Layers of algae, darker crevices, and rough surfaces give the skin depth and variation.


IMAGE 03
SETUP OF THE COLORS AND LIGHTS
LIGHTING AND RENDERING
A single spotlight from the submarine lights only part of the leviathan, leaving most of its body in shadow. Volumetric fog makes the scene murky and reinforces the sense of scale.
VFX
Light particles and subtle underwater scattering add to the immersion without pulling focus.
INSPIRATIONS
Marine life documentaries, sea myths, and designs of camouflaged predators.


IMAGE 04
DIVER


ABYSSAL FISH
IMAGE 05
FINAL RESULTS

